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February 27, 2018
All but 3 red orbs can be used.
I still need to keep testing red rocket, combat and axe orb. The rest are working.
Empty red orb.
Now can be used to convert to any red orb.
Magic scroll: convert orb.
Works on red orbs.
Scalable Mining Levels
Ore income is now based on the number of muchines AND mining level. Every extra mining level you have increases the rate of gathering ores for every machinery and miners.
Whale is now tradable.
Raw and cooked.
Donor coins.
Was planning on making them tradable today again, but I'll wait until tomorrow.
February 27, 2018
Balancing changes
Currently working with the moderators on settling with new numbers for various activities.
Red chests openable
Orbs obtainable and tradable but not bindable yet.
Other items in chests have been added.
New easy and medium magic perks
New Easy Perk: Healing regenerates 30% more health.
New Medium Perk: Reduced prices in the magic shop for some of the empowered rocks.
Magic Perk Changes
Removed Easy Perk: Teleport cooldown halved.
Tweaked Medium Perk: The chances of triggering the cooldown and mana resets have been increased from 5% to 15%.
Teleport cooldown
Reduced to 5 minutes. Losing energy after teleporting is punishing enough.
Shiny loot bags, farming all plots and using your lumberjack
Should now all neatly stack in one slot for redundant items.
Bug fixes
The barrier bonus should not reset when switching armours after casting it. (It was a display bug)
Fixed runite armour tooltips. (Not a nerf, it was a display bug)
Fixed a bug where the triggering the cooldown reset from the magic achievement perk to not work on teleport.
Fixed longer oil potion tooltip.
Fixed XP labels for some potions that were off by a little bit.
Fixed ancient wand tooltip.
Removed the message: You can't cast spells while meditating. (This is no longer the case)
February 26, 2018(Part 2)
Not liking an Update?
If you feel that a recent update was not up to par or you think changes were poorly calculated, make sure you post about it on reddit with constructive feedback and perhaps with some different suggested values. I'm always on the lookout to make changes to the game to make it better.
Whining in chat won't do much.
Pirate Ship - map drop rates
Cannot find maps when there is no wind.
4 Times as rare as normal maps on low wind.
3 Times as rare as normal maps on medium wind.
2 Times as rare as normal maps on high wind. (which is same as green maps)
More common than normal maps on very high wind. (But still rare considering how short the duraiton of very high wind is)
Loot potion
Now uses significantly less resources.
Those who have already brewed the potion prior to this update will get a full refund on the differences.
Crafting Pirate Ship
Now uses less ancient logs.
Now uses no charcoal, doesn't really make sense when you use the sails.
Those who have already bound ship prior to this update will get a refund on the differences.
February 26, 2018
Red maps
Red maps are obtainable.
The pirate sail can be obtained from an NPC.
Red orbs are almost ready, I'm letting players potentially obtain a red chest before they go live in the next patch.
Nerfs
No longer works on shiny monsters or the gem goblin.
You may no longer reset your rocket after collecting your loot.
February 15, 2018
A new potion
New high level potion.
Minor changes
The salmon heat requirement has been lowered to 120.
Cannon part drops from the skeleton have a slightly higher drop rate.
Slighty buffed the amount of keys dropped from the faradox's tombs. (Normal & Dark)
Farming/Woodcutting loot dialogue
Can now be toggled on and off in your profile.
February 14, 2018
Midterm exams
I'm busy with school at this moment, updates will resume as normal as of next week om February 21. I'll try to update small things in the mean time such as QoL updates and bug fixing.
Adverisement
I'm going to try to advertise on various forums about the game. Let's try to reach 1k players online again and please if new players do join, help them if they ask questions in chat. Also, feel free to share this game with your friends through social media. I've put a lot of work into it and I would really appreciate the gester. Thanks guys!
Farming loot dialogue
Like woodcutting, harvesting now has a popup to show what what was obtained.
Guest accounts
May now change there username once again.
February 1, 2018
Rocket Reset.
There is a rare chance that the rocket gets stuck. I'm currently investigating the issue however you may now reset your rocket by right clicking it.
Reverting popup dims
If you havn't noticed, dialogue boxes dim the background. I added this last patch thinking it would make the UI cleaner. Turns out it's annoying so I reverted this update.
Guest accounts
May now change there username.
The login screen.
After clicking the blue login button on the homepage, your browser will remember this action and your home page for diamond hunt will be automatically set to the login screen.
Dragonstone
Obtainable. Here's a hint: It's not THAT rare, however it's an end game item and very tough to obtain.
Tradables
The 3 Cannon Parts.
Moonstone.
Mars Rock.
Charcoal Factory Buff.
Uses much less charcoal. (about 75% less)
January 31, 2018
Guest Accounts.
Guest accounts are now a thing.
The website got a minor rework.
Made a Diamond Hunt banner, not the best at graphics but it'll do for now.
Popups / Dialogue boxes
Now dim the background to ease focus on the dialogues.
Planter
Players may now right click the planter to only harvest.
Changing your password.
Was disabled for quite some time now, it has been re-enabled.
January 29, 2018
New Craftable.
Not ready yet, but info on soon to come content.
Vendor new Items
Now sells a new unique item.
2 New brewing scrolls.
Can be both be obtained.
Promethium Moulds
Promethium mould loot have been changed from 1/400 to 1/300 per key.
Faradox's Lair requirement changes
Now requires 5 total teleports instead of 20.
Oil Barrels
Can now be set to automatically be used when you run out of oil. Click on any oil barrel to configure this option.
Bug fix
The teleport spell did not increment the total teleports casted.
This caused a problem with starting the quest: Faradox's Lair. (You need to have cast 20 teleport spells to do this quest).
The issue has been fixed.
January 27, 2018
New Craftable.
A new oil source.
Vendor new Items
Now sells a new type of ring.
Sells skeleton sword and skeleton shield.
Bug fixes.
Fixed a minor display bug where the mana bar was not displaying properly.
January 26, 2018 (#2)
New spell scroll.
Dropped in the dark forest.
Magic Spell: Barrier
Now actually shows how many defence level you go up by.
Changing
Hardcore accounts may now use the player market to buy donor coins.
The achievement to find an essence using a super essence potion has been changed.
Magic page 2 and 4 are now more common.
The spell Barrier may now be casted before the fight starts.
Bug fixes
Fixed a problem where players couldn't use presets.
Fixed promethium glove mould.
January 23, 2018 (#2)
Faradox's Gaurdian Requirement
Now shows the amount of total tomb keys used.
Auto wiki/faq in Chat
Typing the words 'WIKI' or 'FAQ' auto hot links them.
New update notifier
Bug fixes
Binding a runite oven should remove it from the crafting table.
The fish icon quality has been fixed. (Requires a cache refresh with ctrl f5)
Fixed the bug with 'shorter tabs' and the new seperatable magic tab in profile.
Donor Coins
Enabled for Trading.
January 23, 2018
Faster Packet Algorithme + Server info (Technical) + Recap of these past few months
Apart from the magic rework, I've been also working on a complete new algorithme to improve the quality of the general game play. The goal of this new algorithme is to make the game have a much faster response time. As you may have noticed, the game works on a 1 second ticking system. When you send commands to the server (example: Wielding an item, chopping a tree, cast a spell etc.), the server registers and processes your command. Right now, the server tries to process the command in between every tick. (A tick is one second). After a second has gone by, the packet algorithme runs through all the players and constructs the new packets to be sent to the game client. (The website). If the server is incapable of processing a command within that one second, it will continue to process it on the next second which can cause unwanted delays. What this new algorithme does is every time a command is recieved, the new packet algorithme will construct the new command right away and send it back to the client. This removes that one second delay caused by the ticking system. However, this algorithme requires more CPU power and bandwidth. The algorithme has been enabled for equipement items only. If the test works well on these items, I'll be looking to do it across all the items in the game.
Second thing, I want to be transparent with you guys and you may have noticed we have not hit 1000 players online in a while. Obviously this means the revnue stream of the game has decreased. This new algorithme might need too much CPU power and I am willing to upgrade the server only if the community really sees a difference in the response time. If the new algorithme is not really needed, I'll be removing it and won't be upgrading the server.
Lastly, some of you might not like the idea of donor coins being tradable but I'm going to be giving it a try. Players may now purchase donor items without actually needing to spend any real money. This should also help revnue streams which would allow me to keep the algorithm and comfortably upgrade the server if need be. I hope you understand why I'm doing this. I also want to mention that my motivation for diamond hunt is still going strong. I plan to spend a lot of time on programming DH in the next few weeks the fact that we have less players online does not make me want to code this game less. It's a lot of fun for me and enjoy every bit of it!
TL;DR:
Changing equipement items for your hero should be lightning fast.
If all goes well, the response time of the game should be much faster in the next few patches.
The increase in the server's response time uses more CPU power and I might have to rent more hardware to achieve this.
Even though the player count has been much lower than usual, my motivaiton stays strong for programming this game! And I know we will reach that 1k players online again!
Elite Quest!
New Tradables
Runite moulds.
Donor Coins (Auto binds when bought). (See the info box above for more details)
Bug fixes
The energy reduction at faradox's tomb now works properly. (It was checking for completed hard brewing achievements intead of combat)
A mroe accurate Cannon
All cannon balls have a higher accuracy bonus.
Achievements
The 25% more essence fragments achievement perk has been changed for strange leaves.
The achievement to get an essence from an essence potion has been changed to using a combat selector potion.
Magic
You make now seperate your magic tab out of the combat one in the profile & settings. (Link on the top, next to rules)
Hovering over the silks when using the spinning wheel now says 'Craft Green Silk' instead of simply 'craft'.
The tooltip on spells now shows the name of the spell.
Oil Storage 6
You now need 10'000'000 stone instead of 20'000'000 to craft.
Magic combat Icons
The combat magic spell icons now show if the spell iseither on cooldown, missing mana or not enough magic bonus.
Green Empowered Rock Orb
Buffed, it now has double its effect.
Bug Fixes
Fixed a hard crafting achievement. (The one where you need to produce 600 charcoal in one go)
January 18, 2018
Mana Potions
2 new mana potions have been released.
Meditation & Empowered Rock Orbs
Now can be obtained from empty orbs and have also been added to the empty orb spell scroll.
Vendor
Sells new items and also tweaked the cost to trade a strange pink leaf.
Brewing Perks
Changed the brewing achievement perks to fit the magic rework.
Combat Hard Perks
Added a hard combat perk.
Magic combat Icons
The combat magic spell icons now show if the spell iseither on cooldown, missing mana or not enough magic bonus.
Green Empowered Rock Orb
Buffed, it now has double its effect.
Bug Fixes
Fixed a hard crafting achievement. (The one where you need to produce 600 charcoal in one go)
January 16, 2018
Vendor issues
There are currently vendor issues happening. The issue has been fixed.
Magic Achievements
Now all completable.
New perks have been added aswell.
A new blue orb aswell as a green orb
Both tradable.
The "Detailed" Stats Page
Now accesible from your account under the skills tab.
Enchanted Potion Scroll
The scroll is obtained from sending your workers to find brewing materials.
The rate has been changed from 1/15 per worker to 1/4.
Mana Star Drop Rates
Small and medium mana stars drop rate have been increased. They should be easier to find.
Meditation
You may now cast spells while meditating.
Combat spells XP changes
XP rates have been buffed for all combat spells.
You no longer get any magic XP from combat spells after casting spells for a total of 30 times per fight.
Teleport Spell
The mana required for teleport has been changed from 15 to 10.
Bugs Fixed
Presets are fixed.
Fixed the gust spell.
Achievements are fixed.
The Faradox quest now asks you for strange logs instead of essence logs.
January 15, 2018
Spiderwebs
Now a common drop in the haunted mansion.
Unequipping All Items
An unequip button has been added below the hero.
Meditate Enabled
Visit the magic shop to unlock meditate. (The icon is no longer in your spells tab)
Mediate is a good SD and ore sink.
Added: You may now keep training combat with meditate however you may not use combat spells.
Heal, pound and gust xp changes
Now give more xp when casted in combat.
Market
Thread is now tradable
Increased iron dagger's cap as the demand went up.
January 12, 2018 (#3)
New quest
A medium quest has been added to the game.
Magic Shop
Forgot to mention: The Wand Two quest used to give a spell scroll 1 before the magic rework. It now gives the reward of having double magic bonuses on all wands. (This was active since stage 1 of the magic rework update)
Bug fixes
Yellow, green and purple strange leaves are now obtainable from tree seeds with the hard farming perk
January 12, 2018 (#2)
Stage 2 - Spell scrolls
3 Spell scrolls have been added to the game. These scrolls allow players to cast none-combat spells. The scroll is tradable. (Note: The scrolls are consumed when used)
Magic Shop
Added back button.
Bug fixes
Fixed requirement for new quest. (It was checking for 15 magic instead of 5)
Fixed essence potion timers and removed from brewing list.
Heat Doubled for all Fish
I had changed this before the magic update and completely forgot about it. I realize a ton of people were swimming in heat so I decided to make cooking harder.
A warning should have been said, I don't mind reverting however now the ones who have already cooked the food after the heat increase are going to be quite upset.
I decreased the rate to x1.3 instead of x2.
Apologies for the situation.
EDIT: I reverted the heat back to its original numbers.
January 12, 2018
The next 24h.
Expect the server to be restarted for the next 24h. I'll be around to bug fix and tweak the new content.
Make sure to submit a bug if you find one with the rework. I will fix them on the spot today. (I'm aware the magic achievements are not up to date, no need to submit a bug on that)
Have an idea to improve the magic rework? All suggestions are to be posted on reddit. I'll be around all day!
Stage 1 - Magic rework
The new magic rework is in. I won't be explaining all the details on how it works here. I think I'd rather let you guys figure it out through gameplay. However, here's a few things to know:
- New spells
- All old magic items are converted to xp (essences, powers, charges etc) Note that the xp rates will not change.
- The essence potions will NOT be converted to xp. Feel free to drink them to earn essences, and then refreshing the page to convert them.
- Mana does not scale on magic levels.
- Ancient want refunded.
- I'm aware the magic achievements are not up to date.
- If you have essence logs, essence tree seeds strange leaves on the market, you must cancel them and refresh for them to convert to the new items.
Combat drop tables updated with magic rework.
New items have been introduced on all drop tables.
Shiny trees.
Now have an animation.
Christmas holiday over.
Sigils no longer tradable and snowballs/gifts removed.
December 23, 2017
Christmas Event 2017
You now have a chance of finding gifts from mining, loot bags and chest/green chests.
Visit the shop for a new item.
Santa hat, tree sigil and christmas gifts are tradable
Only during the christmas event.
Christmas Event
Ends on january 5th.
The magic rework will be ready by then aswell.
December 19, 2017
Christmas Event
The christmas event will be released around Christmas day. The exact date is not known however the event will extend up to January 5th. The magic rework will be released at the same time as the christmas event.
Magic complete Revamp
So if you don't already know, the magic skill is getting a complete revamp. The update is almost ready and should be released in about a week. Here is a list of changes that you should expect.
The Mana Bar
- Spells will no longer use essences but simply drain your mana bar when used.
- The mana bar is not like the hp bar, it will not reset after each fight.
- You slowly regain mana overtime or by drinking future potions.
- Mana scales with magic level
Charging Spells
- Charging spells is no longer thing.
- Spells can be casted as long as you have the requirements. (Levels, mana, cooldown)
Unlocking spells
- Similar to now, spells are unlocked from the magic pages.
- Only the combat spells are unlockable through magic pages.
- Out of combat spells, such as very high wind and the new enchant weapon spells are unlocked from new red magic pages. These pages break on use and will possibly require essences to cast (This might change). They will also be tradable.
New spell mechanics
- Damage over time.
- Toggle spells. For example, turning a spell on might increase your accuracy as long as the spell is toggled. (Mana is drained overtime on toggle spells)
New hero bonus
A magic bonus from new robe equipements.
- Every spell requires a minimum magic bonus, and some spells will scale based on magic bonus.
- Current magic weapons will have magic bonuses.
- The combat interface will be reworked to allow players to easily switch gears during battle. (For example: It might be useful to quickly switch into your magic gear and then cast all your spells in order to have a higher magic bonus. Then quickly switching back to avoid NPC damage.
- To continue on the previous point, switching combat equipement will no longer be locked behind the hard achievements.
New equipement
- Magic robes will be the primary way of gaining magic bonuses.
- Magic amulets and rings will also be added to allow your hero to have a bit of magic bonuses to help cast basic spells with melee armour on.
What about our essences/wand etc?
- Still brainstorming on what to do with essences.
- If the wand is removed (or it might be used as a weapon..? TBA) Your logs used when upgrading the wand will be fully refunded.
- The spellscroll 1 will be removed.
IMAGES BELOW
https://i.imgur.com/P39gbOM.png
https://i.imgur.com/2kqCMmV.png
https://i.imgur.com/rfwSg4P.png
https://i.imgur.com/SsDzBd5.png
December 5, 2017
Vendor
Start exchanging items with the vendor.
New Equipement: Rings
Your hero can wear an infinite amount of rings. One of them is available as of now.
Brewing Scroll 5
Released brewing scroll 5 with the potion.
I won't spoil where to find it, however it's not from the vendor and not an NPC loot.
Farming Notification
Now works on the uncle's farm.
December 5, 2017
Vendor
Start exchanging items with the vendor.
New Equipement: Rings
Your hero can wear an infinite amount of rings. One of them is available as of now.
Brewing Scroll 5
Released brewing scroll 5 with the potion.
I won't spoil where to find it, however it's not from the vendor and not an NPC loot.
Farming Notification
Now works on the uncle's farm.
December 1, 2017
Bob's Uncle Farm
Ready to go.
New Quest
New quest released.
Super Compost Potion
Now works with white leaf seeds.
Chrismas Event
To be released on Decemeber 22.
Ends early January. (Date to be confirmed)
November 27, 2017
Bob's Uncle
New Quest.
Muting
Players may now use the mute players by name or by ip. Your muted players will also be remembered even on refresh and can be managed using the 'mute list' button on the chat box.
Drop rates changed
Dagger from theif from 1/30 to 1/25
Skeleton sword from 1/50 to 1/40
Skeleton shield from 1/40 to 1/30
Mixing Stand Quest
You may no longer find brewing scrolls if the mixing stand quest isn't completed.
Bug list fix
Fixed the potion timers from the new potions using the mixing stand.
Fixed the ghostscan cooldown problems.
November 20, 2017
Bob's Family
Bob's uncle also owns a farm. Hopefully you'll be able to cross paths with him soon.
Update this weekend
I'm completely swamped this week as it's my midterm evalution for end of bachelor's school project. I'll release a content update this weekend as I need to work on school stuff until thursday.
Bug fixed
Potion timers fixed.
Fixed the random mutes people were getting along with remvoving the 'mute history' on their accounts.
Obtaining a brewing scroll prior of finishing the quest has been fixed.
November 13, 2017
New quest
A new medium quest has been released.
New brewing concept + a new brewing trainable
A new item for brewing is now available. Opens up to more brewing xp and new potion effects
Brewing scrolls
Contains info on what potions to mix. There are only 4 available for now but more will come.
Stardust seed.
Tied with the new brewing content.
Combat drop tables.
Updated (forest + caves)
Cooking oven
No longer shows the logs if you don't have any.
November 11, 2017
Login page
Minor changes to layout
Login Backend Changes
Changed the login system completely.
November 5, 2017
Server connections in public areas
Players who were not able to play the game on public networks (such as schools, libraries, hospitals etc) should now be able to play.
A new server was purchased in order to allow this. The game now runs on port 80, a default port which most networks allow traffic to be sent on)
Halloween Event Ended
You may no longer purchase a mask and pumpkins and the seeds have been removed.
A small list of changes
Super heal now uses 600k stardust instead of 750k.
Bait pricing has been increased in the market.
Excavators and needles may now be deleted with a right click.
The needle has been moved to the equipements tab.
Bug fixes
The button 'Harvest & Replant' triggered by the achievement perk should no longer harvest fully grown crops but only replant the auto-grown ones.
October 30, 2017
Halloween Event
When the event ends on November 4th, all pumpkin seeds and pumpkins will be removed.
New Craftables
Needle: Can be used to revert soft armour back to its respective resource. (long overdue update)
Ancient Staff: This item will be quite useful given the player has hard combat achievements unlocked.
New tradables
Ancient logs, ancient tree seeds, cannon and ancient staff now sellable on the player market.
Lumberjack
Now requires at least level 50 woodcutting to encounter.
Costs 1 million coins to hire instead of 100k.
Twice as less likely to show up.
Small changes
A search bar has been added when you 'look up a player' for easier access.
Halloween event extended to November 4th.
Hardcore players now have there icon set to default in chat when the account is created.
Hard accounts can now browse (only browse, not buy/sell) items on the market.
Bug fixes
Maple tree seeds should now you the right amount of bonemeal.
October 21, 2017
Update on a Saturday?
I feel like the recent updates have been meh..so I spent the day coding for an update today.
Halloween event.
The halloween event ends on November 1st. Good luck!
Magic page 4 - Empty orb
This spell has been released and also has been reduced from sacraficing 3 orbs to 2.
Ancient Tree Seeds
Now farmable.
New auto-yell message
Players who reach level 100 in a skill will be announced in chat.
Achievement where you need to cook a shark.
You may now get this achievement by 'auto' cooking a shark with the achievement perks.
Bug fixes
Fighting in the volcano with only a weapon has been hopefully fixed. I was not able to replicate the bug however I changed the backend of it.
The dark forest dialogue with bob has been fixed. (It was not working when a player had excactly level 75 combat.
Fixed a bug where players got the 15k energy achievement without actually spending 15k energy.
Fixed a display bug where the furnace would sometimes think you had the ores when you actually didn't.
Fixed the super heal level requirement label. (45 to 60)
You will no longer lose light mushrooms when trying to fight the dark forest without any arrows equiped.
October 16, 2017
New Tree
High level tree released. (shiny version too)
Cook's book
2 New recipes have been added.
Magic page 4
Magic page 4 released, 2/3 spells currently working.
Cook's book : fish stew
Now uses raw shrimp and sardine.
Magic combat spells (above hero)
Now ordered by category/color.
October 9, 2017
Cook's Book
Added new recipes and changed the way the book works.
3 new craftables
Boating dock, runite oven and furnace.
Bug fixes
Fixed the number of charged spells from undefined to N/A for magic spells that cannot be chaged.
Next update
There might be an update this week to add new magic spells.
Next update will also include a way to combine 3 orbs in order to make an empty one.
October 03, 2017
Future Updates
Update schedule will change. There should be more updates deployed on a weekly basis. When the schedule is official, I will release it. I'm doing my best to manage my time in terms of updates.
Cannon
Can now be combined and used in combat.
3 new craftables
Cannon related.
Bug fixes
Some players had the light mushroom image broken, this has been fixed.
Fixed the achievement where you need to use 3 different types of arrows in combat
Combat Drop tables
Updated for the moon drop tables.
As always, I never release the droptables of the latest current highest mobs to not spoil anything.
September 27, 2017
Bug fixes
The harvest & replant button will now work if more than one plant has been instantly grown.
The tooltip for the oil on the top bar will be doubled from a green orb.
The achievement to spend 15k energy in one tick will now trigger if you find a gem goblin.
The dark forest now uses the right amount of energy.
The wiki link has been added to the home page and the updatelog link has been fixed.
You may now longer fight in the graveyard if your hero is on the rocket.
September 25, 2017
Cannon
The cannon may be used to fight alongside with you in combat.
New tradables
Bones & Cannon parts
New Combat Area
Fully completed, loot bags also can be opened.
Magic page 4
These set of spells are to be released next patch and will really make magic worth while.
New Hard Combat Achievement Perk
Won't spoil, nothing too fancy.
Arrow Changes
Arrows are now set through the equipement tab.
Arrows now cost 1 bone instead of 2. (per arrow)
Green bow orb has been changed to save 50% of arrows fired.
Feather Changes
Feathers are now a 100% drop from all birds.
Light Mushrooms Graphical Changes
They have a cyan color now. You might need to refresh your cache to update these.
Bug fixes
Harvesting a tree should now show the correct title.
Skeleton is now an undead npc. (Scythe effect works on all skeletons now)
September 18, 2017
Big update next week
I've been working on a lot of different content at the same time and they are nearly done. Here's a teaser: One of many parts of the next update (next week) includes a craftable cannon which can be used in combat. Won't spoil the other stuff though.
Bug submissions
Bug submissions will be replied to in the next 12h.
New Combat Area
This area is quite complex, and it's not 100% done. A bit of content can be obtained from it though. It will be 100% complete in the next patch.
New Seed
A new seed has been released. Getting it requires a few actions.
Miniquest
In relation of the new combat area.
September 14, 2017
New Schedule
Hello guys! Just wanted to give you guys a little update on what's been happening. I just started my full time internship along with a 4 month end of bachelors project which are both followed by professonals in the software engineering field. I started my intership and the project this week and I have decided to set an official weekly day for Diamond Hunt updates. This will allow me to mange my time, and I'll be able to add new content and really test everything before release on mondays. I'll be working on Diamond Hunt everyday and hopefully will deliver awesome new content on a weekly basis.
Info:- Updates will occure every Monday.
- All bug reports will be answered on Monday, right before the update.
- Server will be monitored for a few hours after the updates go live to hot fix bugs if they rise.
- These weekly updates should contain much more content at once as I have all week to work/test them.
September 06, 2017
Gem Goblin
Rarer than shiny monters. Goodluck!
A lumberjack
A lumberjack lures around certain trees. Maybe you'll cross paths and he can help you out.
Green maps from loot bags and boats
Like the regular map, you have a very small chance of finding green maps from loot bags or from boats.
Other tweaks
Green orbs now show up on the look up page.
Giant excavators now show up on the look up page.
Green maps, like the regular maps now have the notification.
September 06, 2017
What's next?
So I just got back from my trip, and I wanted to rework some of the backend of the system. This includes reworking the bot detector, the alt trading detector, and
the network layer of the game. This may take a bit of time which will reduce the amount of content updates we will get. However, I'll do my best to release content
as well as reworking the backend. After the backend is revamped, I'm going to re-read all the recent reddit posts which I've responded to (or not) to implement the tweaks
and content some of you have suggested. The backend work should take around 8h, and I'm going to work on that today and tomorow. Thanks for understanding!
New, better looking sprites for some NPCs
Thanks to Zspitfire04, we have new sprites. He made a handful of fantastic looking images to replace exisiting NPCs aswell as new soon-to-come monsters.
Achievement Perk: Plants automatically growing addition
There is now a button to instantly harvest/replant the seed that has been triggered by this achievement.
Bugs
Binding the green bonemeal orb now shows the correct image of the bonemeal bin.
Fixed the magic lables to become red if the player does not meet the requirements for the spell.
August 29, 2017
New Mineral
Found on mars using the rocket and a bound green rocket orb.
Green orbs
Green orbs have been released in the game and are tradable.
Green chests openable
Green chests have the same chance of getting a green orb than getting a blue orb from a normal chest.
Green chests also contain blue orbs, but are much rarer than green ones.
Normal Treasure Chest
They now have a very rare chance of giving green orbs. Good luck!
August 28, 2017
Green orbs to have no link with blue orbs.
The vote has been closed a while back and the results show that most players would want to see no link between blue/green/red orbs.
http://i.imgur.com/o9qS3Or.png What a close vote!
New Quest
A new quest has been released.
Green Treasure Chests
It is now possible to get green treasure chests (they have a higher chance of getting you green orbs.)
Green orbs are still being worked on, they will be released next patch. Collect them chests!
New craftable
A level 73 item has been released. I'm going to be adding new craftables inbetween the multiple of 5's. It will help fill in the gaps.
List of bug fixes
Sending your hero to space in the rocket will now increment the 'total rockets used' correctly.
Hard magic perks had some bugs when converting essence fragments, this has been fixed.
Changed the wording of some of the achievements to make them clearer.
August 23, 2017
Green & Red Orbs Vote
Going to let this vote go on for about 24h. The leading % will be the end choice. You can vote here:
http://www.strawpoll.me/13772056
Note: Some updates include green/red orb effects though are disabled until the release of the orbs.
Bonemeal Bin
Interface revamp which include all types of bonemeal sources.
3 New Potions
Like the stardust crystal potion, these potions provide permanent buffs.
Chisel effects buffed
Changed the machinery upgrade effects from the chisel. Click on the chisel to read them.
Giant excavator buff
For you 0.001% of players who have them, they now give 3x the promethium they used to give. (1/8k instead of 1/24k with one bound)
4 oaks/willow grown at the same time achievement changes.
The 4 oaks have been replaced with 2 oaks.
The 4 willows have been replaced with 3 willows.
I changed this because I didn't want players to feel like they needed the extra 2 donor patches to finish these achievements. Although they do help in many ways, this change should
reduce the pay 2 win feel.
August 20, 2017 (part 2)
Market History
You may now see the last 10 actions done on the market.
Woodcutting Hard Achievement
Instanly growing a tree from your woodcutting perk will trigger the hard achievement to instantly grow a tree. The blue orb works too.
Growing 4 oaks/willow trees achievement
Shiny trees will also work for this achievement. (Example: 3 willow trees and 1 shiny willow tree.)
Preparing Dotted Sardines
Can be right clicked to instantly rub dotted leaves on them.
August 20, 2017
Achivements perks
They should are all functional now.
The chat icon for achievements have been removed for those who don't have the hard achievements completed.
Achievements
Fixed a few achievements that were not completable.
August 18, 2017
RNG Achievements
Given that Diamond Hunt is quite a heavy RNG game, it's tough to not have achievements that are completely RNG free. Some of the new hard achievements DO contain some form
of RNG but I'm trying to not go over the top with them. Hope you guys understand, and if you have any suggestions for alternative achievements or new elite achievements please submit them on reddit. I read every post.
Combat, Magic, Fishing and Cooking Achievements
You may now complete every hard achievement from every skill.
All perks for hard achievements are still none-functional. They are being worked on and will all be released next patch.
Treasure Chest Buff
Promethium ores and promethium bars have been added to pirate chests. The amount obtained scales based on your mining level.
Stardust Logs added to the chest.
Essence logs added to the chest.
Achievement Tweaks
The hard crafting achievements where you need to craft a total of 'x' bars have been reduced by half.
The hard mining achievement no longer requires you to use 5 diamonds with the chisel.
The oxygen potion achievement has been fixed, the counter will start as of now.
Hard Achievement Bugs
Fixed a few achievements that were not completable.
August 15, 2017
Mining, Crafting, Woodcutting, Farming and Brewing Achievements
Perks are displayed but are not working ATM - they will be coded next patch.
Combat, Magic, Fishing and Cooking achievements will be ready next patch wit perks
Giant excavators
Reduced the cost of promethium bars from 1000 to 500.
August 15, 2017
Hard achievements
About 60% done - they will be released in the next patch or the one after that.
Shiny Trees
Just like combat, you have a very rare chance of a shiny tree to start growing. (example: Shiny stardust tree.)
New Potion
A high level potion was released.
New Mining Machinery
Along with runite ore. Runite ore is very very rare and is considered end game content.
New oil storage
Hold up to 8 million oil.
Bug fixes
Fixed the popup in the tombs. Using your keys should now act normally.
August 12, 2017
The market - My thoughts
I want to spend a good part of this week to revisit the market. I'm looking into changing the way the price limits work. I'm also going
to be improving the alt trading detection. I'd also like to implement some kind of system where you can see graphs or averages of
items being traded and perhaps have a kind of history that players could browse - just a thought.
Updates
Exams are over so we will have more frequent updates.
Promethium Armour
Craftable using moulds only.
Bug fixes
Bone amulet now works on moon bones.
Fixed a display bug with the foundry - clicking the essence logs and switching to another log will remove the red background around the essence log.
Casting other spells will not trigger the cooldown for ghost scan given you have the medium magic perks.
Fixed a bug where players were stuck in the tombs after dieing to the first enemy. You can reset your tombs by using your keys even if you have none.
The upgrade gem button from the chisel has been removed given you have a diamond already socketed.
August 1, 2017
Lookup Player
Achievements are now shown when you lookup a player.
Bug fixes
Woodcutting timers no longer freeze.
The medium woodcuting perks (+5 logs) will now be shown when you click your axe.
Combat notification will be turned off when your hero is on the rocket
Crystal Seed Achievement
Finding a crystal seed in a chest will also trigger this achievement.
New Medium Magic Achievement Perk
Added a new magic achievement perk.
Profile
Changed the description on the notifactions achievement toggle.
Graveyard
The graveyard now requires ghost scan to hit the enemies.
July 29, 2017
Faradox's Crystal
Fight a series of enemies in a row to increase your chances of getting more loot from the chest.
Moon loot bags openable
Good luck!
Scythe buff
The scythe now has a 100% increased in damage to all undead creatures. It also ignores 50% of undead's defence.
Market
New tradables
Profile
You make now toggle on/off the popup when one of your achievement perk triggers.
July 29, 2017
Quest
Were getting closer to Faradox
EDIT 2: We had harddrive failures which caused the save files to be corrupted, the rollback has been re-executed. The issue has been fixed, everything is working as intended.
July 28, 2017 (PART 2)
The rollback.
Hello guys, so this is the first time DH2 had to execute a major roleback. 4H of progress was lost for everyone who was logged in after the update of today. This is the story; and usually
with bugs like this I can fix them really quickly, but this time was different. If you're interested, keep reading, if not read the TL;DR. So after the update today, I ran all tests and everything seemed fine. I decide
to leave the house to go downtown with my GF to a festival (just for laughs). I order a drink, it's 2:30 PM at this point (2h after the update went live). I get a message from my brother with the title 'BIG BUG'. I
see his post and I realize players are able to create stardust from nothing using the rocket. I'm with my gf and tell her we gotta go. She understands and we throw our drink out and get back in our
car to fight traffic to my school (which was the closest place i could get to a computer). I knew there was a bug 2H in, but I had to fight traffic to get to my university which took a long time.
Anyways, I wanted to take the time to explain to you the situation. This is the first actually 'dupe' bug we had in the game. I take this stuff very seriously and will always stop whatever I'm doing
to fix these kinds of things straight away. I had to roll back. There was already hundreds of millions of stardust created from bug abuse that was generated out of thin air, and for the sake of the economy the roll back was a must.
Sorry for the legit players who had to lose progress or items because of this - I had to do it, for the better of the game/economy. I will do my best to prevent such bugs in the future and improve my tests so we don't run into this problem again.
Thanks for those who understand.
TL;DR: A bug was found after the update today which allowed players to create stardust from thin air. This was abused and over 100M stardust was created. Rollbacks were executed and were necessary to conserve the economy.
July 28, 2017
Content update tomorow.
Just to let you know.
Vote:
Would you like to see moonstone tradable in the market place? (75% or more to pass)
http://www.strawpoll.me/13558612
WIKI link
A Wiki link has been added to the top bar.
Thank you to: Ktnn, A Fandom User for all your hard work. Contact me for a free month (15) of donor coins.
Ghost Loot
Bait from ghost loot bags have been buffed from 1 - 5 to 1 - 15.
Ghost Scan
Refreshing/lagging out after using ghost scan will remember your cast.
Achievement: Find a crystal seed.
Striped crystal seeds are now also considered a 'crystal seed' which will trigger this achievement.
Bug Fixes
Using the bow on the moon should work correctly now.
Fixed a bug where changing the wind from none to very high didn't work.
Northern fields is cold again.
Spells that are instant and don't have a charge have a N/A label.
Fixed the beam spell where the charge wasn't showing. (Display bug)
July 18, 2017
Magic Page 3 with Spells
I won't spoil it where to find it, but it requires a high level in a specific skill. Players have also 'visited' the area before.
Bug fixes
The 4 oak trees achievement has been fixed.
Fixed the achievement where you need to have a total of 500 oak logs.
The XP gained from automatically cooking a fish when caught has been adjusted to give the correct cooking xp.
Futur Achievements
As suggested on reddit, it seems like a lot of you guys don't enjoy RNG based achievement. (Which I completely understand). I will try to keep
stay away from pure RNG based achievements, however this game has a lot of RNG in it so it might be tough.
Achievement Changes
You no longer need to stay logged in to complete "Teleport out of combat twice in the same day." as some people have an unstable connections and server restarts interrupt this aswell.
Achievements where you need to find something (example: finding a crystal seed) can now be triggered by your workers.
Market Price Limits
All blue orbs, scythe and ghost amulet has had their limits changed.
Achievement Easy Woodcutting Perk
The perk "gain 5% more stardust from stardust potions" now applies to the stargem potions.
July 14, 2017
Shiny/Gold Enemies
From now on, you have a very rare chance of encountering a 'shiny' version of any enemy. Every single monster has its own
'shiny' version. They also have the same stats but give a much more generous loot bags for you to open.
Combat drop tables have been updated here
The loot bags for the moon npcs are still not openable. They will be ready next patch.
3 First Crafting Medium Achievements Reductions
Converting 1k bronze, iron and silver bars needed quite a bit of stardust. This seemed a little out of balance, and the amount of bars needed are now 300 instead.
Keeping track of Achievements
You may now see totals for certain achievements right next to them.
July 13, 2017
Medium Achievement & Perks
All medium achievements are now released along with their respective perks.
Note: In the next patch, you will be able to see your progress on achievements. For example: Collect a total of 'x' item will have a tooltip with your current total collected so far.
Note 2: I have not been tracking everything. (For example, total potions made.) This means achievements to collect a total of 'x' may (or not) have a counter starting as of today.
Magic Tooltips
Changed the cooldown time timer's format.
The number of charges will now be displayed.
Market
Stranger leaves are now tradable.
All orb price limits increased.
July 12, 2017
A message from the DEV
I'd like to take the time to apologies for the lack of updates. I've been dealing with IRL stuff
and I feel like I owe you guys so many more updates. Having a 12 day gap with no content
is not what I like to see. There are also quite a few bugs I want to fix. I'm finally starting
to find more time to work on DH. I'm going to do my best and try to release
many more updates and chat more with you guys to get some feedback in terms of quality of life updates and more content ideas.
Hope you understand! Talk to you all soon.
Achievement Book Pricing
The achievement's book now requires 5 quest points instead of 10 to purchase.
Moon Monsters
It is now possible to send your hero to the moon to fight.
Medium Achievements/Perks for Mining and Crafting
The other medium achievements will be released next patch. (in 2 days)
July 1, 2017
Collecting Moonstone Ratios (Buff)
You will now get more moonstone from the moon if your mining level is higher than lower.
Blue Oil Pipe Orb
Forgot to mention last patch that the oil pipe orb no longer gives double the oil but a flat 100 instead.
Rocket Notification
Now has two seperate notifications. One when the rocket is ready to be launched, and one when the rocket is on the moon and is ready to be looted.
Sail Boat
The wind will now be displayed on the boat without the need to click on it.
Promethium bars sell price
It made no sense that the bar version of promethium was cheaper when sold to shops. It has been raised from 500 gold to 5000 gold when sold.
Bug fixes
Fixed a few typos.
Fixed a bug with some notifcations not showing when they should.
June 30, 2017
Achievement Perks
Easy achievement perks have been released.
Moonstone
Can be crafted into armour and also has a use when the full set is worn.
New potion
In relation with moonstone armour.
Stranger leaf.
A rarer version of the well known strange leaf. It is obtained in similar ways.
Woodcutting Achievement Fix
The tree seed achievement under the woodcutting skill has been fixed and is now unlockable.
Farming Achievement Change
The farming achievement "Have 6 red mushrooms ready to be harvested at the same time" has been changed to "Have 4 red mushrooms ready to be harvested at the same time". I do not want content to be locked behind real money.
June 24, 2017
Achievements
Visit the shop to start completing achievements.
Stats page
Added boats to the stats page.
Steam Boat Cost
Increased charcoal needed from 100 to 300.
Reduced the number of bait needed from 80 down to 60
Moonstone
I realize moonstone has been released for quite a while now and still has no use. Keep collecting them as they will finally be useful in the next patch or the one after that.
June 20, 2017
Essence Wand
It's now possible to upgrade from a stardust wand into an essence wand.
Blue shovel orb changes.
The blue shovel orb was under powered and has been changed. It now slowly collects bait overtime instead of converting sand to glass automatically.
Note: I realize it would make sense to also get bait from the farming skill, however I don't want to make it too easy for players to get bait, so I have no intentions of adding it with the farming skill.
Market Refresh
Buying an item on the market will no longer close the list of items that was browsed previously.
Confirm Screen when Upgrading Chisel
I got a few bug submissions where people miss clicked the 'upgrade chisel' button. A confirmation screen has been added to solve this problem.
The upgrade button will also be removed given the fact that your chisel is already upgraded to the highest tier.
Bug fixes
Going into the equipement/spells tabs will no longer cause the combat cooldown timer to freeze.
Diamond Hunt donates to a highschool robotique team - thanks to donators
I wanted to share a little story. A highschool near my hometown has a team where they compete in programming robots to do cool things. They had a competition Canada wide and
took the third place. They have been qualified to go to an international tournament where they compete against other teams all around the world. I'm proud to announce that
a small portion of your donations have been given to this team to support them. 100$ of donor money has been donated to the robotic team to pay for travel expenses, food, hotels etc. If you want
to know more, you may read the article
here (in french).
Also, I'd like to thank everyone who has supported me with Diamond Hunt. I still have a lot of plans in terms of adding new content to the game. Hopefully you'll be around to enjoy it! Thanks again guys!
-Smitty
I'm currently in the middle of moving
Updates have been on the down low lately because I was moving. I'm just about done unpacking - as soon as I'm done I'm going to get right back on DH with more frequent content updates and bug fixes. I hope you guys understand, thanks.
June 12, 2017
Update log tags
Tags will now be added next to update sections to categorise the type of update.
June 10, 2017
Boat changes
Boats no longer require a fishing level to use.
Using a better boat requires you to have used the previous boat at least 10 times. (Note: This has been tracked all along, so crafting the new boat will be usable for those who used the canoe at least 10 times)
Getting fish from boats now gives the appropriate fishing XP.
Two New Craftables
Hope you have wood!
Sail boat - New Boat Mechanics
This boat will has better performance when the wind levels are high. Wind levels are the same for every player and can change at any moment.
Steam Boat
This boat requires charcoal to run. (As well as fishing bait)
Fishing Bait Tradable
Fishing bait has been made tradable.
June 6, 2017
Bug/Other fixes
Moved bait from the combat to energy tab (for those who have the tab activated).
Moved combat loot tables book into combat tab (for those who have the tab activated).
Raised prices on most orbs in the market.
Brewing Potion Tooltips
The duration of the potion now takes your brewing level into account.
Oil Barrels - open more at a time
You may now open multiple oil barrels at a time. It will also autofill the amount of barrels needed to open without going over the oil cap.
Mansion loot
For you small number of players who have loot bags from the mansion, they have been coded and may be opened.
The 'lookup player' page now shows mansion kill counts.
May 30, 2017
Downtime
Seems like the server went down. (The server computer turned off for some reason) I contacted the hosting company and they fixed the issue. Sorry for the downtime.
May 29, 2017
Magic - "Sometimes more than one spell goes on cooldown"
I get a lot of bug submissions about spells going into cooldown when not casted. I forgot to mention that
some magic spells share the same cooldown. You can see which spells share the same cooldown based on the background
color of that spell. (For example. pound, gust and bubble all share the same cooldown. This means you cannot cast them all one after another.)
New Profile& Settings Options
Shorter Tabs: Removes the text beside icons on tabs to save space
Seperate Combat Tab in Two: Splits the combat tab into 2 seperate tabs
Chat Box Links: Ability to click links in chat.
2 New craftables
Promethium Furnace & Oven
Combat - choosing an area now shows if you have enough energy to fight for that area
Quality of Life
Bug fixes
Went through the bug submissions to fix them.
- You may now cast ghost scan before the combat starts.
- Cancel timers have been fixed for the market - you may not cancel an item for up to 1 min after it has been posted.
- Fixed a bug where you sometimes had to login twice
- Commas have been added in the hiscores table in game (on xp)
- Fixed a bug where sometimes the game would think you have a bow equiped when you don't
- Chisel had little lines in the background - they have been removed. (requires ctl + f5 refresh)
May 24, 2017 (Part 2)
New Quest
Good luck on this one!
Fixed hiscore green highlight & click to lookup
I forgot to add these functionalities when I made the backend changes to hiscores.
Note that hiscores now only update every 10 minutes instead of instantly on refresh - this has been changed to reduce the server load when the server restarts and 500 + people are connecting.
New treasure map and rocket notifications.
A notification will be displayed similar to potions when a treasure map is obtained or when the rocket lands on the moon.
Different Timers Format
Changed the timers format to make them more accurate
Chat - Faster PM's and quicker lookups
You may now left click a username in the chat box to instantly send a personal message.
You may now right click a username in the chat box to instantly open a new page which looks up the user on the hiscores. (I also added the time played to the page - suggestion from osmans)
Bug fixes with the bug form Ohh the irony
Fixed a bug where sometimes clicking the 'x' button on the top right of your bug posts wouldn't close.
Fixed a bug where sometimes there would be a popup saying your bug has been reviewed when it has already been reviewed previously.
A big thanks to all of you who used the bug submission system with honesty.
May 24, 2017
Backend update part 1 - less bottle necks, smoother logins
The goal of reworking the core of the backend engine is to improve performance and the response time of the overall game. In this case, the login system and the in-game hiscores have been reworked
to imporve performance. It should reduce the bottle necks we've been having on server restarts. On top of that, connecting to the game should be faster.
May 23, 2017
Every Brewing Levels Counts!
You potion timers will last a little longer the higher your brewing level is.
(Up to 20% longer at level 100 brewing)
Every Woodcutting Levels Counts!
You will now gain more logs from any given tree based on your woodcutting level.
You will gain anywhere between 1 to woodcutting level/10 more logs.
Bug Fixes
Went through the bug submissions.
Most of the bugs were fixed - including the rocket sometimes not taking off.
New Tree
Requires level 85 woodcutting and has a 1/35 chance of growing.
May 18, 2017
Chisel changes
I decided to scrap the idea of gem tips and completely changed the function of the chisel. It is now used to upgrade machinery.
Bug fixes
Went through bug reports and fixed most of the bugs.
More Magic XP!
Extracting power from an essence will now grant you magic xp based on the type of element that was extracted.
May 16, 2017
New login system
I've taken some time these past few days to rework the login system in terms of the backend. Unfortunately this has nothing to do with content but it should fix login bottle necks on server restarts.
Clan chats - current thoughts
As some of you know, I've been working a system where players can create group/clan chats and invite friends to join. (Like a chat room) However, I'm not sure if I want this in the game - I need your opinion.
I know private chatrooms sound good, but I have a feeling this will make the general chat more dead. I don't want to split the community into small groups. The chat is a great
tool for new players to ask questions and get an answer quickly, having chat rooms might make the general chat not as active as it used to be. I'm still open on adding this update, but I'd
like some input from you guys about this concern so I made a thread on reddit here
Pirates Refunds
I didn't forget about you guys. Those who purchased pirates before the price was significantly reduced will be refunded sometime this week. So don't be suprised if your cash goes up by a few million gold. If you don't get your refund by May 19th, send in a bug report.
May 13, 2017
Buffed Cooks Book
The new recipes in the cooks book were a little weak. They now give more energy and the salad uses less green leaves.
New socketable: Trowel
The trowel is now a reward from Bobette the Gardener - those who completed the quest prior to this update can go get it by clicking on the quest.
Combat Interface
The dialogue where you select an area to fight has been adjusted to fit on screen.
Blue Trowel Orb
Now obtainable in chests & tradable
Scythe and Ghost Amulet Price Range
The price range in the market has been increased as these are rare items.
May 11, 2017
New Quest
Bob's wife is getting lonely.
Cooks book
New recipes have been added to the cooks book - they are all functional and all the ingredients can be obtained.
Woodcutting Donor Expire Changes
Trees will continue to grow and will be harvestable even if your perk for the extra woodcutting patches expire.
Combat drop tables have been corrected here
The magic page 2 was never a 100% drop and indeed the lizard holding the bow does drop it.
May 8, 2017
New Combat Area
A new combat area has been added to the game.
The combat drop tables
here will be updated later tonight.
Server now saves fighting state.
Refreshing or losing connection will no longer make you lose a fight. You will continue fighting the next time you login.
New Spell & Magic XP when casting spells
A new spell has been released.
You will now gain magic XP when casting spells in combat.
Workers
The time for workers to return now scales based on how many workers you send.
Account PIN - 14 days of testing
For the next 14 days starting today, you can remove your pin without the 7 day cooldown.
As of May 22nd, you will have to wait a full seven days to remove a pin from an account.
May 5, 2017
New Update Log
Nothing too fancy but it's better to look at than a .txt.
The old update log is still accesible
here.
Market bug fix
Fixed a bug where players were unable to post an item on the market because it was already posted when in reality it was not.
Read and fixed most of the bugs from the bug submission form.
Account PIN
You can now add a 4-digit PIN to your account.
The plans for the content update today has changed yet again. Every couple weeks I get an email or a pm saying 'my account got hacked'. It breaks my heart to see some players lose items/accounts after so much work has gone into them. I decided to take the time to add a second layer of security - for those who want it.